Job Description
Project Management:
Providing Game Design feedbacks to programmers and artists to ensure the final quality of the game: art quality, gameplay polish, and ergonomics.
Creating and managing documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
Keeping abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
Balancing and adjusting gameplay experiences in order to ensure the critical and commercial success of the products
Developing and maintaining design documentation with a high quality, including mechanics, story, menu flow, layout design, functional description and guidelines.
Conducting regular design reviews throughout the game development process.
Determining supplementary “virtual features”, such as currency, shop items, menu design, and audio direction.
Reviewing or evaluating competitive products, film, music, television, and other art forms to generate new Game Design ideas.
Overseeing gameplay testing to ensure intended gaming experience and game adherence to original vision.
Creating gameplay test plans for internal test groups.
Creating Gameplay Prototypes and a database of Gameplay concepts that could be used in the future.
Providing feedbacks to production staff regarding technical game qualities or adherence to original design.
Defining Meta, Monetization and Retention strategies of the games.
Checking, assigning and possibly fixing the bugs related to Game Design or feedbacks from others stakeholders.
Performing game designing tasks as assigned by Senior/Lead Game Designer; or producers; constantly trying to improve the quality of game design work.
Support to coach, mentor, train, organize to build a solid GD team
Making sure all prototypes/projects in the division will fully follow up with the core pillars
Supporting Lead/Senior Game Designer to create training materials to improve the team members’ skills when getting request.
Proactive in sharing experience especially after a project done.
Making sure all documents, gameplay features sent to HQ and external stakeholders are well structured and highly qualified to minimize feedbacks and gain trust.