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Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
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Job DescriptionJob Purpose:
Senior Unity Developer is responsible for mobile-side application logic. He is tasked with developing a Unity game, integrating generic modules for 3D, gameplay, physics, sound, as well as any other module that would be relevant to develop. He develops using Unity C to create dynamic applications, work in close collaboration with the game designers and artists to make their vision of the game and environments a reality and to work around constraints, be supportive for providing solution for critical issues in the technical side that happens on projects in any platforms, ensure all features related to technical fields work properly by being pro-active in finding technical solutions that happens in all projects, and support and share technical knowledge to the developers in production team.
Gameloft for Brands has an exciting opportunity for a Senior Unity Developer to join our team of developers, working on creating best-in-class mobile-based products supporting the company’s efforts.
Main Responsibilities:
Integrated on Agile team that focuses on continuous improvement both with what we develop and how we develop it, Unity developer will part of stand-ups, sprint planning and all that usual stuff, with the main goal is to find new and better ways to work for today and tomorrow for the whole division. We use and build reusable code and libraries for future use, approved after auditing by our security department. Importance on security, on performance and on code quality are what make us different from others.
Programming medium-scale functionality; debugging their own code
Taking responsibility for parts of certain medium-level functionality elements or modules
Submitting constructive opinions
Working with team members (Unity/Back-end Developers).
Ability to constantly learn and stay in touch with evolving game standards and development technologies.
Analyzing existing features of the game and making changes to meet current needs
Learning from the peers on their team; sharing their know-how and best practices
Take part in the development of games using Unity Engine;
Identifying and fixing engine bugs found by the game-production teams
Identifying and sharing technologies and techniques
Subject to weekly supervision
Cooperate with people from all over the world to deliver the best quality projects.
Sharing, taking part in and coordinating work with their peers
Program, debug and optimize codes to implement the gameplay ideas into game prototype, and polish the prototype to be ready for publishing;
Documentation all technical skills and experience to enrich team’s knowledge
Actively detect issues on programming side, take initiative and propose solutions to prevent and solve those issues;
Understanding technical requirements