Job Description
Artistic and Technical Responsibilities
Create high- quality 3D characters & objects based on the art direction, technical constraints & production deadlines.
Ensure the 3D assets are correctly implemented in game and meet the quality standards.
Work closely with the 3D Supervisor, Producer and Art Team to maintain the consistency of the overall 3D art style.
Actively follow- up the project by giving feedback, proposing quality improvements and optimization work process
Contribution in Management
Provide guidance and mentorship to Junior Artists.
Provide 3D workshops and train 3D artists according to the project needs.
Requirement:
Good interpersonal and teamwork skill.
Good organization and management skill.
Ability to create high- poly and low- poly models for next- gen gaming.
Ability to create and optimize models for real- time.
Ability to follow and adapt to different stylistic guidelines.
Skinning, rigging and animation knowledge are a plus.
Good coaching and mentoring skill.
3 years of game industry experience as 3D Artist and working on published games is a strong advantage.
Academic background in Arts, design or equivalent.
Excellent skills in 3dsmax, ZBrush, Photoshop, Substance Painter and Unity.
Efficiency in UV mapping for textures and light- maps.
Great understanding about human anatomy, proportion and perspective.
Experience and knowledge about video games, and game development production processes.
A keen eye for light, shade, color and details in creating texture maps.
Great understanding of different art styles, design process and creative workflow.
Great understanding of composition, color, shading, lighting.
Great sense of creativity and proposing ideas.
Good English communication skill (spoken and written).
Good troubleshooting skill for both artistic and technical issues.
Excellent modelling and texturing skills for both realistic and cartoonish style.
Hand- drawing, digital painting and illustration skills are a plus.