Game Designer, Ho Chi Minh City

CÔNG TY TNHH GAMELOFT VIETNAM
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Tp.hcm: 7-8-9, Tòa Nhà Pax Sky, 26 Ung Văn Khiêm, Phường 25, Quận Bình Thạnh, Tp.hcm | Hà Nội: 3-4, Tòa Nhà Lilama 10, Phố Tố Hữu, Phường Trung Văn, Quận Nam Từ Liêm, Hà Nội
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Game Designer, Ho Chi Minh City

Reference: Ho Chi Minh City, Game Design

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Location: Ho Chi Minh City

Company Description

Department: Game Design

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.

All trademarks referenced above are owned by their respective trademark owners.

Job Description

Main Responsibilities:

Assisting Senior/Studio Lead Game Designer and Producers in all related-Game Design matters to improve the team-members’ when getting request.
Creating highly detailed design documents which contains a blueprint for the entire game’s design, gameplay and interface;
Supporting to other Game Designers to complete all ongoing and future prototypes/projects at the standard quality;
Writing the game’s story, menu text and narration (if any);
Designing the rules of the games and making sure that everything is balanced carefully;
Creating the missions, levels and environment aspects and ensuring that everything matches up evenly with the gameplay and storyline;

Project Management:

Developing and maintaining design documentation with a high quality, including mechanics, story, menu flow, layout design, functional description and guidelines;
Determining supplementary “virtual features”, such as currency, shop items, menu design, and audio direction.
Conducting regular Design reviews throughout the game development process;
Creating gameplay test plans for internal test groups;
Creating Gameplay Prototypes and a database of Gameplay concepts that could be used in the future;
Defining Meta, Monetization and Retention strategies of the games;
Keeping abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences;
Balancing and adjusting gameplay experiences in order to ensure the critical and commercial success of the products;
Overseeing gameplay testing to ensure intended gaming experience and game adherence to original vision;
Reviewing or evaluating competitive products, film, music, television, and other art forms to generate new Game Design ideas;
Providing feedbacks to production staff regarding technical game qualities or adherence to original design;
Providing Game Design feedbacks to programmers and artists to ensure the final quality of the game: art quality, gameplay polish, and ergonomics:
Creating and managing documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
Checking, assigning and possibly fixing the bugs related to Game Design or feedbacks from others stakeholders;

Support to coach, mentor, train, organize to build a solid GD team

Making sure all documents, gameplay features sent to HQ and external stakeholders are well-structured and highly qualified to minimize feedbacks and gain trust;
Making sure all prototypes/projects in the division will fully follow up with the core pillars;
Supporting Studio Lead Game Designer to:
Make training materials to improve the team members’ skills when getting request;

Reporting:

Reporting to Studio Lead Game Designer.

Qualifications

Qualifications:
Skills & Experience:

Good understanding of the market and target audience of Mobile Video Games;
Experience with game reward systems;
About 1-2 years of experience in a Game Designer role;
Good knowledge about Business models, monetization psychology and monetization strategy;
Basic programming knowledge to understand easily the scripts;
Understand of balancing complex game systems;
Solid knowledge about Game Retention strategy;
Creative thinking skills to make new Gameplay and solve a diversity of game design issues every day, including but not limited to gameplay, level, interface…;
Solid knowledge about Game Design including game mechanics, level design, and UI/UX;
Strong passion and solid video games background – knowledge about new market trends but also about retro gaming;

Attitude:

Strong commitment to the final game result and to the company. Willing to work hard to complete the task on-time;
Good storytelling ability;
Demonstrating flexibility of thinking and accept positive feedbacks from others for improvement;
Basic drawing and 3D design skills;
Creative, imaginative and original;
Solid problem-solving skills;
Proposing training adaptation based on programs evolution;
Good understanding the capabilities and benefits of different Mobile Devices hardware and platforms, as well as the relevant software technologies and techniques;
Self-disciplined; demonstrating strong motivation and passion at work;
Ability to work well in a team and alone. Cooperate with team members and actively provide support;
Ability to work well under pressure and be able to meet deadlines;
Meticulousness & quality oriented.
Ability to adapt quickly to change;
Great communication, presentation and pitching skills;

Additional Information

APPLICATION:· Send your CV and cover letter (optional) to: sai-recruitment@gameloft.com, titled: GD_Your Full Name or apply here via SmartRecruiters.

WORK LOCATION AND HOUR:
· Work location: 26 Ung Van Khiem, Binh Thanh, HCMC, or Work From Home (WFH) during the pandemic to avoid infections.
· Work hour: 08:30 A.M. - 06:00 P.M, Monday to Friday.

REMUNERATION PACKAGE:
· WFH and WFH support are available during times of (and planned to continue after) Covid-19 (only to locals and local expats).
· Full coverage of SI, HI, UI, and extra insurance (PTI).
· 12-14 days of annual paid leave + 5 days of annual paid sick leave + 12 paid holidays.
· A range of policies to support employees physically, mentally and emotionally while working from home.
· A dynamic workplace environment, with over 18 nationalities, where hundreds of world-renowned game titles (Asphalt, Minion Rush, Modern Combat, Dungeon Hunter etc.) were born.
· An open-space office, a cafeteria, a terrace and a Gaming Area.
· An attractive monthly salary, with Lunar New Year ("13th-month salary") and annual performance bonuses.
· Other benefits from "
One of the best companies to work for in Asia 2021
" (HRAA2021).

FIND OUT MORE ABOUT US:
Facebook
(Gameloft SEA): www.facebook.com/gameloftsea
Website
(Gameloft SEA): www.game-sea.com

RECRUITMENT PROCESS:· (20-minute) Phone call -> (7-day) Entry test -> (1 round of) Interview -> Offer.

Quyền lợi

Recognition and reward program
Promotion based on excellence
Birthday celebration
Annual health check
Various in-door events
Modern working facilities
Game room: PS3, Xbox, Wii
Tons of team building activities
Games and sport clubs
Annual staff trip
And so much more…
Performance based reward
Career in a world leading game developer

Cập nhật gần nhất lúc: 2021-12-30 16:52:03

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Quy mô: 500 - 1000
Trụ sở: HN: Tòa nhà Lilama 10, 68 Tố Hữu, Lê Văn Lương kéo dài, Phường Trung Văn, Quận Nam Từ Liêm, Hà Nội

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30/01/2022
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