Senior Game Artist

CÔNG TY TNHH DEK TECHNOLOGIES VIỆT NAM
Mức lương
Đang cập nhật
Địa điểm làm việc
Hồ Chí Minh
Kinh nghiệm yêu cầu
Trên 5 năm
Chi tiết tin tuyển dụng

Mô tả công việc

The Senior Game Artist bridges the gap between designer and developers with the goal of UI implementation within Frostbite Game Engine.
Workflow and Key responsibilities
While the Senior Game Artist role incorporates the term "artist," a solid foundation in development is essential. A prospective Senior Game Artist should possess the ability to grasp design principles, adeptly navigate and compose technical documentation, and, when necessary, engage with undocumented components while being tech- savvy.
Collaboration with UX Designers, UI Artists, and Backend Engineers to deliver features will be a key aspect of the position. Beside being able to have the extensive vocabulary in communicating with the above- mentioned positions, the ideal candidate should demonstrate proficiency in fundamental algebra and geometry ("Game math"), possess knowledge of game systems, and understand programming principles.
Description
Within the Senior Game Artist role, two primary sub- roles exist: Art- based and Tech. When describing the key responsibilities of each workflow stage, an indicative will specify which role should address each of them.
Within this role, a Senior Game Artist will function as a collaborative team member responsible for implementing UI systems design in Frostbite, constructing rapid prototypes, match the visual implementation with that of a design file, create needed functionality and add custom animation to enhance the user experience.
Responsibilities in stages of development:

Skinning- In this stage the end goal is to match the Skeleton implementation with the provided design files. The assets and the reference colors should be exported from Figma and imported into the engine. Attention to details is important at this stage since the implementation should be 1:1 with the design file (colors, font sizes, element size, element position etc.)
Skeleton- Create the base layout structure of a given page, using primitive components (such as rectangles and basic shapes) to map the scale and position of the visual components. The Process is strictly based in a drag and drop interface remarkably like the Unity UI creation process.
​Scripting- Create Visual Scripting classes (Scripts) to add the functionality over the Skeleton and Skinning stages output. The visual scripting system is similar to Unreal engine’s Blueprints. Find below a list with examples of scripting tasks:

Manage UI entities states based on various scenarios and data.
Connect to an endpoint for accessing Back- End data and use it to populate UI Elements.
Create memory efficient asset handling scripts to manipulate images/ videos/ audios etc.
Create reusable components for interacting with UI elements.

Yêu cầu công việc

UI and Game Engine Expertise:
Optionally possess 5+ years of software development experience.
Demonstrate 3- 5+ years of experience in constructing UI and creating experiences in game engines across various platforms (mobile, web, PC, consoles) or similar transferable experiences.
Feature Development:
Showcase 2+ years of experience in releasing updates and new features regularly to a user base or similar transferable experiences.
Game Engine Familiarity:
Exhibit proficiency with game engines such as Unity, Unreal, or Frostbite.
Pixel- Perfect UI:
Possess an acute eye for pixel- perfect UI, capable of identifying and addressing potential issues with mockups during the design- to- engine transition.
Logical Problem Solver with Attention to Detail:
Act as a logical problem solver with meticulous attention to detail, showcasing excellent written and communication skills.
Cross- Departmental Communication:
Facilitate effective communication across departments, translating between engineering and UI Art needs, summarizing technical issues, and demonstrating empathy for non- technical team members.
Bonus Skills:
Earn bonus points for experience in UI work on AAA game titles, scripting proficiency, and familiarity with building materials/shaders.
Hierarchical Interface Knowledge:
Demonstrate knowledge of how hierarchical interfaces are implemented, preferably in Unity, but with acceptable experience in web development (e.g., front- end).
Design File Understanding:
Capably understand and follow design files, with experience in Figma considered a plus.

Quyền lợi

Career opportunities: Endava University, complex projects, internal tech communities, trainings, coaching, conferences, workshops, certifications, online learning platforms subscriptions, rotations, access to corporate library;
Health: Private health plan, people centric culture, stress- reducing structures and communication, Global Wellbeing Programme, onsite session for nutrition and psychotherapy, sports allowance;
Family: work from home and flexible working hours, maternity and paternity leave;
Community: We care Programme, Endava is growing rapidly and responsibly.
Workspace: space for collaboration, creativity, learning, socializing, relaxation, Inclusion & Diversity Programme, multicultural environment, working with colleagues and clients across different regions.
Time away: Loyalty annual leave days & replacement days for weekend bank holidays.
Finance: Share Plan, Company Performance Bonus, Your Zone Award, Your Team Award, Referral bonus, parking and lifestyle allowances;

Cập nhật gần nhất lúc: 2024-04-03 11:27:47

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Quy mô: 200 - 500
Trụ sở: số 139+141+121/137+121/143, đường Lê Lợi, phường Bến Thành, quận 1, TP. Hồ Chí Minh 0

Thông tin chung

Ngành nghề
Thiết kế - Mỹ thuật
Cấp bậc
Nhân Viên
Kinh nghiệm yêu cầu
Trên 5 năm
Trình độ yêu cầu
Đang cập nhật
Số lượng cần tuyển
2
Hình thức làm việc
Toàn thời gian
Giới tính
Đang cập nhật
Hạn nộp hồ sơ
23/02/2024
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