RESPONSIBILITIES
Unity WebGL Conversion & Optimization
Improve loading speed and memory efficiency for mobile browser environments (e.g., asset bundle management, texture compression).
Build and optimize Unity mobile games for WebGL platforms (Samsung, Facebook, etc.);
Maintenance of Existing Live Games
Apply patches in response to platform policy changes.
Perform regular updates and bug fixes for live games (mix of legacy HTML5 and Unity WebGL titles);
SDK Integration and Web Environment Adaption
Integrate Ads SDK, IAP modules, and analytics tools required by each platform (Samsung, FB);
Implement and maintain communication bridges between Unity and JavaScript in browser environment.
BENEFITS
Regular company lunches/dinners;
Meal allowance;
Board games and team- building activities.
Birthday gifts;
15 annual leave days;
Complimentary coffee and tea at the office;
Free parking;
Opportunities to work with international and experienced talents;
Attractive compensation and benefits package;
REQUIREMENTS
Proficient in Unity Engine
Strong C scripting and confident use of Unity Editor (intermediate level or higher).
WebGL experience
Practical experience building and deploying Unity games on WebGL is essential.
Understanding of web technologies
Basic knowledge of HTML5, CSS, and JavaScript (required for Unity–web communication).
Optimization skills
Experience optimizing for low- spec mobile devices and web environments (game size reduction, performance tuning).
Troubleshooting ability
Capability to analyze legacy code and resolve issues effectively.
Other requirements
Strong sense of responsibility and attention to detail to manage updates across a large volume of live games.
Experience launching games on instant game platforms (Facebook Instant Games, Samsung Instant Play, etc.).
Experience with JavaScript- based game engines such as Phaser.js or Cocos Creator (beneficial for maintaining older HTML5 titles).
Portfolio is required (An actual link to a Unity Game running in a Web Browser).
TECH STACK
Languages: C, JavaScript/TypeScript.
Platforms: WebGL, Mobile Web.
Game Engine: Unity (primary), HTML5/Canvas (maintenance).
Working Hour: 09:00- 18:00/ Monday to Friday.
TO APPLY PLEASE SEND YOUR CV IN ENGLISH.